Clash of Cultures Brettspiel | Brettspielliebe
Clash of Cultures

Clash of Cultures

Antike Erkundung Gebietsaufbau Städtebau Wirtschaft Zivilisation 2–4 Spieler 180–240 Min ab 14

Beschreibung

From Christian Marcussen, the creator of Merchants and Marauders, comes Clash of Cultures, a civilization game in which each player leads a civilization from a single settlement to a mighty empire. Players must explore their surroundings, build large cities, research advances and conquer those who stand in the way. The game features a modular board for players to explore, 48 distinct advances, seven mighty wonders, and loads of miniatures and cards. The winner will create a culture that will be remembered and admired for millennia.

Advances
The game features about 48 distinct advances. The whole "tech-tree" is very flexible with no dead ends, yet still intuitive, sensible and "realistic." Additionally you have a great overview of what advances other cultures have - no need to ask - just look.

Modular Board
Players start with a civilization in its infancy. Move settlers to uncharted regions and reveal the terrain and its resources. Several mechanisms have been implemented to assure that an unlucky placement of region-tiles won't be a decider.

Playing Time
The game covers a time span similar to AH Civilization - that is to pre-gunpowder. This epic game is playable in about an hour per player! This is a pretty good playing time for a game that covers so much ground as this game will.

City management
Players expand their cities through the game. But not just to the generic larger city. Players instead choose a building type which represents the growth of the city. For instance you can expand a city with a port, fort, temple and academy - all with different benefits! Additionally cities can be "angry," "neutral" and "happy." Everything integrated in an intuitive and elegant fashion.

Multiple paths to victory
Earn points through:
- Founding cities and increasing their sizes
- Advances
- Objectives
- Wonders
- Events

Jahr
2021
Autor
Christian Marcussen
Illustration
Chris Quilliams
Verlag
Pegasus SpieleWizKidsFrosted Games

Spielmechaniken

11
Action Points Area Majority / Influence Critical Hits and Failures Dice Rolling Grid Movement Hand Management Hexagon Grid
Modular Board Movement Points Tech Trees / Tech Tracks Trading
BSL
aus 0 Bewertungen
BGG
7.6
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Regelqualität
Aufbau/Abbau
Table Presence
Solo-Modus

Statistik

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BGG Komplexität
3,61 / 5

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